Can you monetise the feeling you get when you buy a game upon release? Like, actually give it a value in money if you buy a game upon release and can monetise the feeling you get when you enjoy a new experience together with thousands of other player, who also got the game on Day One? If so, stop reading and enjoy every game now and in the (near) future. If you are like me, you can’t. That’s why I will actually stop buying games upon release.
Naruto Storm 4 Bandai Namco
The main reason why I actually made this commitment to myself, was mainly because of the son of Naruto. Heck, I love the Naruto Storm series. I’ve been a deticated player since part 1 and I still enjoy the game serie with part 4. I was so hyped for Naruto Storm 4, I have written several articles about it and followed every update as soon as something new revealed itself to the world. I love the series, the overall storyline and the different characters. I even pre-ordered the Collector’s Edition of Storm 4. This version contained exclusive DLC, a statue and other several extra’s. Especially those DLC bonuses triggered me to buy the game, to gain the full version experience. I also kept Dragonball Xenoverse (1) in mind; which only gave Super Saiyin 4 Vegeta when you pre-orderd the game and still hasn’t release it as a DLC option…
What I especially liked about Storm 4 was that it taking the story even further than the anime. You could actually experience the full ending of Naruto, before it was animated and broadcasted on TV/Crunchyroll. One of the DLC bonuses was that you were able to play with son of Naruto; Boruto and the daughter of Sasuke; Sarada. Which was claimed as an exclusive pre-order DLC.
So far the damage was € 100
I was actually glad to hear when it became clear that there was DLC coming in the (nearby) future. With the Season Pass of twenty euro/dollar you received three DLC packages with new storylines, characters, customers and finishing moves. They were actually good DLC packages which gave enough content and value for its money. So… okay.
So far the damage was € 120
And then came the movie of Boruto: Naruto the Movie. It was a good movie, with a lot of character development and it was a nice startup for the next generation of Naruto. Andddd then it came. The DLC for Boruto: Naruto the Movie; it promised new characters, new adventures and more. Price? 20 euro/dollar. When it became clear what the exact content would be: several characters (not every main character/villain) and a (short) story.
The damage could have been € 140
Could have been, because I refuse to buy it. I bought the full game, got the Season Pass AND Namco Bandai pushed me even further by releasing a (sort of) GAME OF THE YEAR EDITION WITH EVERY CONTENT SO FAR for only € 40. WHAT?!
Are you kidding me?! So, as a fan of the first minute of the original game, you roughly pay € 100 (/60 euro for the normal edition) more than the new player… well… that’s just great.
I do have to admit; I enjoyed the game and the option to experience the ending before the anime (although I already read in the manga’s), train in multiplayer and the statue is still standing in the living room; smiling at us everyday. But it still doesn’t feel right. Till this day I refuse to pay another 20 euro’s for a little bit content, while I already purchased the Season Pass… come on… Sadly this isn’t the only game in which DLC is actually ruining the full gameplay experience.
Injustice 2 every consumer
What is this???!
Three different versions, with the Ultimate Edition containing nine more characters than the standard edition.. WHAT?
I will wait this one out, I still remember Mortal Kombat X(L):
Star Wars Battle of who-spend-the-most-money-will-win
Heck, even the new Star Wars Battlefront isn’t even out but is already “struggling” with DLC.
Zelda: Breath of the take my money
The only game I’ve recently bought during release is Zelda: The Breath of the Wild. I’m still enjoying this one everyday and I still have a lot more to discover. Even though Nintendo knows very well how to make extra money; with fighters as DLC and the Amiibo’s and next to the DLC for Mario Kart 8, which was mostly already in development while producing the main game, their DLC’s are mostly adding additional content after the main game has been completed a long time ago. Like for example the adding of Bayonetta which was added after fan feedback.
DLC done right: The Last of Us – Left Behind
The Last of Us was an amazing game, but the DLC that was released months later is the perfect example of how DLC should be. It gave us more background information about the different characters in the main game and appreciate the main game even more.
What is your view on DLC?
As stated before I will mostly let every game be, during their first days of release. However, what is your point of view on this?
Feel free to share your thoughts in the comments below.
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